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    Quark Physics
    1.0
    
   2D Rigid and Soft Body Physics Engine 
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This is the complete list of members for QBody, including all inherited members.
| _meshes (defined in QBody) | QBody | protected | 
| aabb (defined in QBody) | QBody | protected | 
| AddMesh(QMesh *mesh) | QBody | |
| AddMeshesFromFile(string filePath) | QBody | |
| AddPosition(QVector value, bool withPreviousPosition=true) | QBody | inline | 
| AddPreviousPosition(QVector value) | QBody | inline | 
| AddPreviousRotation(float angleRadian) | QBody | inline | 
| AddRotation(float angleRadian, bool withPreviousRotation=true) | QBody | inline | 
| airFriction (defined in QBody) | QBody | protected | 
| allowKinematicCollisions (defined in QBody) | QBody | protected | 
| ApplyForce(QVector value) | QBody | inlinevirtual | 
| AREA enum value (defined in QBody) | QBody | |
| bodySpecificTimeScale (defined in QBody) | QBody | protected | 
| bodyType (defined in QBody) | QBody | protected | 
| BodyTypes enum name (defined in QBody) | QBody | |
| CanCollide(QBody *bodyA, QBody *bodyB, bool checkBodiesAreEnabled=true) (defined in QBody) | QBody | protectedstatic | 
| CanGiveCollisionResponseTo(QBody *otherBody) (defined in QBody) | QBody | protectedvirtual | 
| canSleep (defined in QBody) | QBody | protected | 
| circumferenceNeedsUpdate (defined in QBody) | QBody | protected | 
| collidableLayersBit (defined in QBody) | QBody | protected | 
| CollisionEventListener | QBody | |
| ComputeFriction(QBody *bodyA, QBody *bodyB, QVector &normal, float penetration, QVector &relativeVelocity) (defined in QBody) | QBody | protectedstatic | 
| customGravity (defined in QBody) | QBody | protected | 
| DYNAMIC enum value (defined in QBody) | QBody | |
| enableBodySpecificTimeScale (defined in QBody) | QBody | protected | 
| enableCustomGravity (defined in QBody) | QBody | protected | 
| enabled (defined in QBody) | QBody | protected | 
| enableIntegratedVelocities (defined in QBody) | QBody | protected | 
| fixedAngularTick (defined in QBody) | QBody | protected | 
| fixedVelocityTick (defined in QBody) | QBody | protected | 
| friction (defined in QBody) | QBody | protected | 
| GetAABB() const | QBody | inline | 
| GetAirFriction() | QBody | inline | 
| GetBodySpecificTimeScaleEnabled() | QBody | inline | 
| GetBodySpesificTimeScale() | QBody | inline | 
| GetBodyType() | QBody | inline | 
| GetCanSleep() | QBody | inline | 
| GetCircumference() | QBody | inline | 
| GetCollidableLayersBit() | QBody | inline | 
| GetCustomGravity() (defined in QBody) | QBody | |
| GetCustomGravityEnabled() | QBody | |
| GetEnabled() | QBody | inline | 
| GetFriction() | QBody | inline | 
| GetInertia() | QBody | inline | 
| GetIntegratedVelocitiesEnabled() | QBody | |
| GetIsSleeping() | QBody | inline | 
| GetLayersBit() | QBody | inline | 
| GetMass() | QBody | inlinevirtual | 
| GetMeshAt(int index) | QBody | |
| GetMeshCount() | QBody | |
| GetMeshes() | QBody | |
| GetMode() | QBody | inline | 
| GetOverlapWithCollidableLayersBit(int layersBit) | QBody | inline | 
| GetOverlapWithLayersBit(int layersBit) | QBody | inline | 
| GetPosition() | QBody | inline | 
| GetPreviousPosition() | QBody | inline | 
| GetPreviousRotation() | QBody | inline | 
| GetRestitution() | QBody | inline | 
| GetRotation() | QBody | inline | 
| GetRotationDegree() | QBody | inline | 
| GetSimulationModel() | QBody | inline | 
| GetStaticFriction() | QBody | inline | 
| GetTotalArea() | QBody | inline | 
| GetTotalInitialArea() | QBody | inline | 
| GetTotalPolygonsArea() | QBody | inline | 
| GetTotalPolygonsInitialArea() | QBody | inline | 
| GetVelocityLimit() | QBody | |
| GetWorld() | QBody | inline | 
| ignoreGravity (defined in QBody) | QBody | protected | 
| inertiaNeedsUpdate (defined in QBody) | QBody | protected | 
| isKinematic (defined in QBody) | QBody | protected | 
| isSleeping (defined in QBody) | QBody | protected | 
| layersBit (defined in QBody) | QBody | protected | 
| manualDeletion | QBody | |
| mass (defined in QBody) | QBody | protected | 
| MASS_SPRING enum value (defined in QBody) | QBody | |
| mode (defined in QBody) | QBody | protected | 
| Modes enum name | QBody | |
| OnCollision(CollisionInfo) | QBody | inlinevirtual | 
| OnPreStep() | QBody | inlinevirtual | 
| OnStep() | QBody | inlinevirtual | 
| position (defined in QBody) | QBody | protected | 
| PostUpdate() | QBody | inlineprotectedvirtual | 
| PreStepEventListener | QBody | |
| prevPosition (defined in QBody) | QBody | protected | 
| prevRotation (defined in QBody) | QBody | protected | 
| QAreaBody (defined in QBody) | QBody | friend | 
| QBody() (defined in QBody) | QBody | |
| QBroadPhase (defined in QBody) | QBody | friend | 
| QJoint (defined in QBody) | QBody | friend | 
| QManifold (defined in QBody) | QBody | friend | 
| QMesh (defined in QBody) | QBody | friend | 
| QParticle (defined in QBody) | QBody | friend | 
| QWorld (defined in QBody) | QBody | friend | 
| RemoveMeshAt(int index) | QBody | |
| restitution (defined in QBody) | QBody | protected | 
| RIGID enum value (defined in QBody) | QBody | |
| RIGID_BODY enum value (defined in QBody) | QBody | |
| rotation (defined in QBody) | QBody | protected | 
| SetAirFriction(float value) | QBody | inline | 
| SetBodySpecificTimeScale(float value) | QBody | inline | 
| SetBodySpecificTimeScaleEnabled(bool value) | QBody | inline | 
| SetCanSleep(bool value) | QBody | inline | 
| SetCollidableLayersBit(int value) | QBody | inline | 
| SetCustomGravity(QVector value) | QBody | |
| SetCustomGravityEnabled(bool value) | QBody | |
| SetEnabled(bool value) | QBody | inline | 
| SetFriction(float value) | QBody | inline | 
| SetIntegratedVelocitiesEnabled(bool value) | QBody | |
| SetLayersBit(int value) | QBody | inline | 
| SetMass(float value) | QBody | inline | 
| SetMode(QBody::Modes bodyMode) | QBody | inline | 
| SetPosition(QVector value, bool withPreviousPosition=true) | QBody | inline | 
| SetPreviousPosition(QVector value) | QBody | inline | 
| SetPreviousRotation(float angleRadian) | QBody | inline | 
| SetRestitution(float value) | QBody | inline | 
| SetRotation(float angleRadian, bool withPreviousRotation=true) | QBody | inline | 
| SetRotationDegree(float degree, bool withPreviousRotation=true) | QBody | inline | 
| SetSimulationModel(SimulationModels model) | QBody | inline | 
| SetStaticFriction(float value) | QBody | inline | 
| SetVelocityLimit(float value) | QBody | |
| simulationModel (defined in QBody) | QBody | protected | 
| SimulationModels enum name | QBody | |
| sleepTick (defined in QBody) | QBody | protected | 
| SOFT enum value (defined in QBody) | QBody | |
| STATIC enum value (defined in QBody) | QBody | |
| staticFriction (defined in QBody) | QBody | protected | 
| StepEventListener | QBody | |
| Update() | QBody | protectedvirtual | 
| UpdateAABB() (defined in QBody) | QBody | protected | 
| UpdateMeshTransforms() (defined in QBody) | QBody | protected | 
| velocityLimit (defined in QBody) | QBody | protected | 
| WakeUp() | QBody | inline | 
| world (defined in QBody) | QBody | protected | 
| ~QBody() (defined in QBody) | QBody | virtual |