Quark Physics  1.0
2D Rigid and Soft Body Physics Engine
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QCollision Member List

This is the complete list of members for QCollision, including all inherited members.

CircleAndCircle(vector< QParticle * > &particlesA, vector< QParticle * > &particlesB, QAABB boundingBoxB, vector< QCollision::Contact * > &contacts, float specifiedRadius=0.0f, bool velocitySensitive=false)QCollisionstatic
CircleAndCircleSelf(vector< QParticle * > &particles, vector< QCollision::Contact * > &contacts, float specifiedRadius=0.0f)QCollisionstatic
CircleAndPolygon(vector< QParticle * > &circleParticles, vector< QParticle * > &polygonParticles, vector< QCollision::Contact * > &contacts)QCollisionstatic
CircleAndPolyline(vector< QParticle * > &circleParticles, vector< QParticle * > &polylineParticles, QAABB polylineAABB, vector< QCollision::Contact * > &contacts, bool circlesArePolygon=false)QCollisionstatic
contactPool (defined in QCollision)QCollisionstatic
GetContactPool() (defined in QCollision)QCollisionstatic
LineIntersectionLine(QVector d1A, QVector d1B, QVector d2A, QVector d2B)QCollisionstatic
PointInPolygon(QVector &point, vector< QParticle * > &polygon)QCollisionstatic
PointInPolygon(QVector &point, vector< QVector > &polygon)QCollisionstatic
PointInPolygon2(QVector point, vector< QParticle * > &polygon)QCollisionstatic
PolygonAndPolygon(vector< QParticle * > &particlesA, vector< QParticle * > &particlesB, vector< QCollision::Contact * > &contacts)QCollisionstatic
PolylineAndPolygon(vector< QParticle * > &polylineParticles, vector< QParticle * > &polygonParticles, vector< QCollision::Contact * > &contacts)QCollisionstatic
QCollision() (defined in QCollision)QCollisioninline
~QCollision() (defined in QCollision)QCollision