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Quark Physics
1.0
2D Rigid and Soft Body Physics Engine
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This is the complete list of members for QJoint, including all inherited members.
| GetAnchorAGlobalPosition() | QJoint | inline |
| GetAnchorAPosition() | QJoint | inline |
| GetAnchorBGlobalPosition() | QJoint | inline |
| GetAnchorBPosition() | QJoint | inline |
| GetBalance() | QJoint | inline |
| GetBodyA() | QJoint | inline |
| GetBodyB() | QJoint | inline |
| GetCollisionEnabled() | QJoint | inline |
| GetEnabled() | QJoint | inline |
| GetGrooveEnabled() | QJoint | inline |
| GetLength() | QJoint | inline |
| GetRigidity() | QJoint | inline |
| manualDeletion | QJoint | |
| QJoint(QRigidBody *bodyA, QVector anchorWorldPositionA, QVector anchorWorldPositionB, QRigidBody *bodyB=nullptr) | QJoint | |
| QJoint(QRigidBody *bodyA, QVector commonAnchorWorldPosition, QRigidBody *bodyB=nullptr) | QJoint | inline |
| QWorld (defined in QJoint) | QJoint | friend |
| SetAnchorAPosition(QVector worldPosition) | QJoint | inline |
| SetAnchorBPosition(QVector worldPosition) | QJoint | inline |
| SetBalance(float value) | QJoint | inline |
| SetBodyA(QRigidBody *body) | QJoint | inline |
| SetBodyB(QRigidBody *body) | QJoint | inline |
| SetCollisionEnabled(bool value) | QJoint | |
| SetEnabled(bool value) | QJoint | inline |
| SetGrooveEnabled(bool value) | QJoint | inline |
| SetLength(float value) | QJoint | inline |
| SetRigidity(float value) | QJoint | inline |
| Update() | QJoint | virtual |
| ~QJoint() (defined in QJoint) | QJoint |