Quark Physics
1.0
2D Rigid and Soft Body Physics Engine
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This is the complete list of members for QRigidBody, including all inherited members.
_meshes (defined in QBody) | QBody | protected |
aabb (defined in QBody) | QBody | protected |
AddAngularForce(float value) | QRigidBody | |
AddForce(QVector value) | QRigidBody | |
AddMesh(QMesh *mesh) | QBody | |
AddMeshesFromFile(string filePath) | QBody | |
AddPosition(QVector value, bool withPreviousPosition=true) | QBody | inline |
AddPreviousPosition(QVector value) | QBody | inline |
AddPreviousRotation(float angleRadian) | QBody | inline |
AddRotation(float angleRadian, bool withPreviousRotation=true) | QBody | inline |
airFriction (defined in QBody) | QBody | protected |
allowKinematicCollisions (defined in QBody) | QBody | protected |
angularForce (defined in QRigidBody) | QRigidBody | protected |
ApplyForce(QVector force, QVector r, bool updateMeshTransforms=true) | QRigidBody | |
ApplyImpulse(QVector impulse, QVector r) | QRigidBody | |
AREA enum value (defined in QBody) | QBody | |
bodySpecificTimeScale (defined in QBody) | QBody | protected |
bodyType (defined in QBody) | QBody | protected |
BodyTypes enum name (defined in QBody) | QBody | |
CanCollide(QBody *bodyA, QBody *bodyB, bool checkBodiesAreEnabled=true) (defined in QBody) | QBody | protectedstatic |
CanGiveCollisionResponseTo(QBody *otherBody) (defined in QBody) | QBody | protectedvirtual |
canSleep (defined in QBody) | QBody | protected |
circumferenceNeedsUpdate (defined in QBody) | QBody | protected |
collidableLayersBit (defined in QBody) | QBody | protected |
CollisionEventListener | QBody | |
ComputeFriction(QBody *bodyA, QBody *bodyB, QVector &normal, float penetration, QVector &relativeVelocity) (defined in QBody) | QBody | protectedstatic |
DYNAMIC enum value (defined in QBody) | QBody | |
enableBodySpecificTimeScale (defined in QBody) | QBody | protected |
enabled (defined in QBody) | QBody | protected |
enableIntegratedVelocities (defined in QBody) | QBody | protected |
fixedAngularTick (defined in QBody) | QBody | protected |
fixedVelocityTick (defined in QBody) | QBody | protected |
force (defined in QRigidBody) | QRigidBody | protected |
friction (defined in QBody) | QBody | protected |
GetAABB() const | QBody | inline |
GetAirFriction() | QBody | inline |
GetAngularForce() | QRigidBody | inline |
GetBodySpecificTimeScaleEnabled() | QBody | inline |
GetBodySpesificTimeScale() | QBody | inline |
GetBodyType() | QBody | inline |
GetCanSleep() | QBody | inline |
GetCircumference() | QBody | inline |
GetCollidableLayersBit() | QBody | inline |
GetEnabled() | QBody | inline |
GetFixedRotationEnabled() | QRigidBody | inline |
GetForce() | QRigidBody | inline |
GetFriction() | QBody | inline |
GetInertia() | QBody | inline |
GetIntegratedVelocitiesEnabled() | QBody | |
GetIsSleeping() | QBody | inline |
GetKinematicCollisionsEnabled() | QRigidBody | inline |
GetKinematicEnabled() | QRigidBody | inline |
GetLayersBit() | QBody | inline |
GetMass() | QBody | inlinevirtual |
GetMeshAt(int index) | QBody | |
GetMeshCount() | QBody | |
GetMeshes() | QBody | |
GetMode() | QBody | inline |
GetOverlapWithCollidableLayersBit(int layersBit) | QBody | inline |
GetOverlapWithLayersBit(int layersBit) | QBody | inline |
GetPosition() | QBody | inline |
GetPreviousPosition() | QBody | inline |
GetPreviousRotation() | QBody | inline |
GetRestitution() | QBody | inline |
GetRotation() | QBody | inline |
GetRotationDegree() | QBody | inline |
GetSimulationModel() | QBody | inline |
GetStaticFriction() | QBody | inline |
GetTotalArea() | QBody | inline |
GetTotalInitialArea() | QBody | inline |
GetTotalPolygonsArea() | QBody | inline |
GetTotalPolygonsInitialArea() | QBody | inline |
GetVelocityLimit() | QBody | |
GetWorld() | QBody | inline |
inertiaNeedsUpdate (defined in QBody) | QBody | protected |
isKinematic (defined in QBody) | QBody | protected |
isSleeping (defined in QBody) | QBody | protected |
layersBit (defined in QBody) | QBody | protected |
mass (defined in QBody) | QBody | protected |
MASS_SPRING enum value (defined in QBody) | QBody | |
mode (defined in QBody) | QBody | protected |
Modes enum name | QBody | |
OnCollision(CollisionInfo) | QBody | inlinevirtual |
OnPreStep() | QBody | inlinevirtual |
OnStep() | QBody | inlinevirtual |
position (defined in QBody) | QBody | protected |
PostUpdate() | QRigidBody | virtual |
PreStepEventListener | QBody | |
prevPosition (defined in QBody) | QBody | protected |
prevRotation (defined in QBody) | QBody | protected |
QBody() (defined in QBody) | QBody | |
QRigidBody() (defined in QRigidBody) | QRigidBody | |
RemoveMeshAt(int index) | QBody | |
restitution (defined in QBody) | QBody | protected |
RIGID enum value (defined in QBody) | QBody | |
RIGID_BODY enum value (defined in QBody) | QBody | |
rotation (defined in QBody) | QBody | protected |
SetAirFriction(float value) | QBody | inline |
SetAngularForce(float value) | QRigidBody | |
SetBodySpecificTimeScale(float value) | QBody | inline |
SetBodySpecificTimeScaleEnabled(bool value) | QBody | inline |
SetCanSleep(bool value) | QBody | inline |
SetCollidableLayersBit(int value) | QBody | inline |
SetEnabled(bool value) | QBody | inline |
SetFixedRotationEnabled(bool value) | QRigidBody | inline |
SetForce(QVector value) | QRigidBody | |
SetFriction(float value) | QBody | inline |
SetIntegratedVelocitiesEnabled(bool value) | QBody | |
SetKinematicCollisionsEnabled(bool value) | QRigidBody | inline |
SetKinematicEnabled(bool value) | QRigidBody | inline |
SetLayersBit(int value) | QBody | inline |
SetMass(float value) | QBody | inline |
SetMode(QBody::Modes bodyMode) | QBody | inline |
SetPosition(QVector value, bool withPreviousPosition=true) | QBody | inline |
SetPositionAndCollide(QVector value, bool withPreviousPosition=true) | QRigidBody | |
SetPreviousPosition(QVector value) | QBody | inline |
SetPreviousRotation(float angleRadian) | QBody | inline |
SetRestitution(float value) | QBody | inline |
SetRotation(float angleRadian, bool withPreviousRotation=true) | QBody | inline |
SetRotationDegree(float degree, bool withPreviousRotation=true) | QBody | inline |
SetSimulationModel(SimulationModels model) | QBody | inline |
SetStaticFriction(float value) | QBody | inline |
SetVelocityLimit(float value) | QBody | |
simulationModel (defined in QBody) | QBody | protected |
SimulationModels enum name | QBody | |
sleepTick (defined in QBody) | QBody | protected |
SOFT enum value (defined in QBody) | QBody | |
STATIC enum value (defined in QBody) | QBody | |
staticFriction (defined in QBody) | QBody | protected |
StepEventListener | QBody | |
Update() | QRigidBody | virtual |
UpdateAABB() (defined in QBody) | QBody | protected |
UpdateMeshTransforms() (defined in QBody) | QBody | protected |
velocityLimit (defined in QBody) | QBody | protected |
WakeUp() | QBody | inline |
world (defined in QBody) | QBody | protected |
~QBody() (defined in QBody) | QBody | virtual |