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Quark Physics
1.0
2D Rigid and Soft Body Physics Engine
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This is the complete list of members for QRigidBody, including all inherited members.
| _meshes (defined in QBody) | QBody | protected |
| aabb (defined in QBody) | QBody | protected |
| AddAngularForce(float value) | QRigidBody | |
| AddForce(QVector value) | QRigidBody | |
| AddMesh(QMesh *mesh) | QBody | |
| AddMeshesFromFile(string filePath) | QBody | |
| AddPosition(QVector value, bool withPreviousPosition=true) | QBody | inline |
| AddPreviousPosition(QVector value) | QBody | inline |
| AddPreviousRotation(float angleRadian) | QBody | inline |
| AddRotation(float angleRadian, bool withPreviousRotation=true) | QBody | inline |
| airFriction (defined in QBody) | QBody | protected |
| allowKinematicCollisions (defined in QBody) | QBody | protected |
| angularForce (defined in QRigidBody) | QRigidBody | protected |
| ApplyForce(QVector force, QVector r, bool updateMeshTransforms=true) | QRigidBody | virtual |
| ApplyForce(QVector force) override | QRigidBody | virtual |
| ApplyImpulse(QVector impulse, QVector r) | QRigidBody | |
| AREA enum value (defined in QBody) | QBody | |
| bodySpecificTimeScale (defined in QBody) | QBody | protected |
| bodyType (defined in QBody) | QBody | protected |
| BodyTypes enum name (defined in QBody) | QBody | |
| CanCollide(QBody *bodyA, QBody *bodyB, bool checkBodiesAreEnabled=true) (defined in QBody) | QBody | protectedstatic |
| CanGiveCollisionResponseTo(QBody *otherBody) (defined in QBody) | QBody | protectedvirtual |
| canSleep (defined in QBody) | QBody | protected |
| circumferenceNeedsUpdate (defined in QBody) | QBody | protected |
| collidableLayersBit (defined in QBody) | QBody | protected |
| CollisionEventListener | QBody | |
| ComputeFriction(QBody *bodyA, QBody *bodyB, QVector &normal, float penetration, QVector &relativeVelocity) (defined in QBody) | QBody | protectedstatic |
| customGravity (defined in QBody) | QBody | protected |
| DYNAMIC enum value (defined in QBody) | QBody | |
| enableBodySpecificTimeScale (defined in QBody) | QBody | protected |
| enableCustomGravity (defined in QBody) | QBody | protected |
| enabled (defined in QBody) | QBody | protected |
| enableIntegratedVelocities (defined in QBody) | QBody | protected |
| fixedAngularTick (defined in QBody) | QBody | protected |
| fixedVelocityTick (defined in QBody) | QBody | protected |
| friction (defined in QBody) | QBody | protected |
| GetAABB() const | QBody | inline |
| GetAirFriction() | QBody | inline |
| GetAngularForce() | QRigidBody | inline |
| GetBodySpecificTimeScaleEnabled() | QBody | inline |
| GetBodySpesificTimeScale() | QBody | inline |
| GetBodyType() | QBody | inline |
| GetCanSleep() | QBody | inline |
| GetCircumference() | QBody | inline |
| GetCollidableLayersBit() | QBody | inline |
| GetCustomGravity() (defined in QBody) | QBody | |
| GetCustomGravityEnabled() | QBody | |
| GetEnabled() | QBody | inline |
| GetFixedRotationEnabled() | QRigidBody | inline |
| GetForce() | QRigidBody | inline |
| GetFriction() | QBody | inline |
| GetInertia() | QBody | inline |
| GetIntegratedVelocitiesEnabled() | QBody | |
| GetIsSleeping() | QBody | inline |
| GetKinematicCollisionsEnabled() | QRigidBody | inline |
| GetKinematicEnabled() | QRigidBody | inline |
| GetLayersBit() | QBody | inline |
| GetMass() | QBody | inlinevirtual |
| GetMeshAt(int index) | QBody | |
| GetMeshCount() | QBody | |
| GetMeshes() | QBody | |
| GetMode() | QBody | inline |
| GetOverlapWithCollidableLayersBit(int layersBit) | QBody | inline |
| GetOverlapWithLayersBit(int layersBit) | QBody | inline |
| GetPosition() | QBody | inline |
| GetPreviousPosition() | QBody | inline |
| GetPreviousRotation() | QBody | inline |
| GetRestitution() | QBody | inline |
| GetRotation() | QBody | inline |
| GetRotationDegree() | QBody | inline |
| GetSimulationModel() | QBody | inline |
| GetStaticFriction() | QBody | inline |
| GetTotalArea() | QBody | inline |
| GetTotalInitialArea() | QBody | inline |
| GetTotalPolygonsArea() | QBody | inline |
| GetTotalPolygonsInitialArea() | QBody | inline |
| GetVelocityLimit() | QBody | |
| GetWorld() | QBody | inline |
| ignoreGravity (defined in QBody) | QBody | protected |
| inertiaNeedsUpdate (defined in QBody) | QBody | protected |
| isKinematic (defined in QBody) | QBody | protected |
| isSleeping (defined in QBody) | QBody | protected |
| layersBit (defined in QBody) | QBody | protected |
| manualDeletion | QBody | |
| mass (defined in QBody) | QBody | protected |
| MASS_SPRING enum value (defined in QBody) | QBody | |
| mode (defined in QBody) | QBody | protected |
| Modes enum name | QBody | |
| OnCollision(CollisionInfo) | QBody | inlinevirtual |
| OnPreStep() | QBody | inlinevirtual |
| OnStep() | QBody | inlinevirtual |
| position (defined in QBody) | QBody | protected |
| PostUpdate() | QRigidBody | virtual |
| PreStepEventListener | QBody | |
| prevPosition (defined in QBody) | QBody | protected |
| prevRotation (defined in QBody) | QBody | protected |
| QBody() (defined in QBody) | QBody | |
| QRigidBody() (defined in QRigidBody) | QRigidBody | |
| RemoveMeshAt(int index) | QBody | |
| restitution (defined in QBody) | QBody | protected |
| RIGID enum value (defined in QBody) | QBody | |
| RIGID_BODY enum value (defined in QBody) | QBody | |
| rotation (defined in QBody) | QBody | protected |
| SetAirFriction(float value) | QBody | inline |
| SetAngularForce(float value) | QRigidBody | |
| SetBodySpecificTimeScale(float value) | QBody | inline |
| SetBodySpecificTimeScaleEnabled(bool value) | QBody | inline |
| SetCanSleep(bool value) | QBody | inline |
| SetCollidableLayersBit(int value) | QBody | inline |
| SetCustomGravity(QVector value) | QBody | |
| SetCustomGravityEnabled(bool value) | QBody | |
| SetEnabled(bool value) | QBody | inline |
| SetFixedRotationEnabled(bool value) | QRigidBody | inline |
| SetForce(QVector value) | QRigidBody | |
| SetFriction(float value) | QBody | inline |
| SetIntegratedVelocitiesEnabled(bool value) | QBody | |
| SetKinematicCollisionsEnabled(bool value) | QRigidBody | inline |
| SetKinematicEnabled(bool value) | QRigidBody | inline |
| SetLayersBit(int value) | QBody | inline |
| SetMass(float value) | QBody | inline |
| SetMode(QBody::Modes bodyMode) | QBody | inline |
| SetPosition(QVector value, bool withPreviousPosition=true) | QBody | inline |
| SetPositionAndCollide(QVector value, bool withPreviousPosition=true) | QRigidBody | |
| SetPreviousPosition(QVector value) | QBody | inline |
| SetPreviousRotation(float angleRadian) | QBody | inline |
| SetRestitution(float value) | QBody | inline |
| SetRotation(float angleRadian, bool withPreviousRotation=true) | QBody | inline |
| SetRotationDegree(float degree, bool withPreviousRotation=true) | QBody | inline |
| SetSimulationModel(SimulationModels model) | QBody | inline |
| SetStaticFriction(float value) | QBody | inline |
| SetVelocityLimit(float value) | QBody | |
| simulationModel (defined in QBody) | QBody | protected |
| SimulationModels enum name | QBody | |
| sleepTick (defined in QBody) | QBody | protected |
| SOFT enum value (defined in QBody) | QBody | |
| STATIC enum value (defined in QBody) | QBody | |
| staticFriction (defined in QBody) | QBody | protected |
| StepEventListener | QBody | |
| Update() | QRigidBody | virtual |
| UpdateAABB() (defined in QBody) | QBody | protected |
| UpdateMeshTransforms() (defined in QBody) | QBody | protected |
| velocityLimit (defined in QBody) | QBody | protected |
| WakeUp() | QBody | inline |
| world (defined in QBody) | QBody | protected |
| ~QBody() (defined in QBody) | QBody | virtual |