Quark Physics  1.0
2D Rigid and Soft Body Physics Engine
QSoftBody Member List

This is the complete list of members for QSoftBody, including all inherited members.

_meshes (defined in QBody)QBodyprotected
aabb (defined in QBody)QBodyprotected
AddMesh(QMesh *mesh)QBody
AddMeshesFromFile(string filePath)QBody
AddPosition(QVector value, bool withPreviousPosition=true)QBodyinline
AddPreviousPosition(QVector value)QBodyinline
AddPreviousRotation(float angleRadian)QBodyinline
AddRotation(float angleRadian, bool withPreviousRotation=true)QBodyinline
airFriction (defined in QBody)QBodyprotected
allowKinematicCollisions (defined in QBody)QBodyprotected
ApplyShapeMatching()QSoftBody
AREA enum value (defined in QBody)QBody
bodySpecificTimeScale (defined in QBody)QBodyprotected
bodyType (defined in QBody)QBodyprotected
BodyTypes enum name (defined in QBody)QBody
CanCollide(QBody *bodyA, QBody *bodyB, bool checkBodiesAreEnabled=true) (defined in QBody)QBodyprotectedstatic
CanGiveCollisionResponseTo(QBody *otherBody) (defined in QBody)QBodyprotectedvirtual
canSleep (defined in QBody)QBodyprotected
circumferenceNeedsUpdate (defined in QBody)QBodyprotected
collidableLayersBit (defined in QBody)QBodyprotected
CollisionEventListenerQBody
ComputeFriction(QBody *bodyA, QBody *bodyB, QVector &normal, float penetration, QVector &relativeVelocity) (defined in QBody)QBodyprotectedstatic
DYNAMIC enum value (defined in QBody)QBody
enableBodySpecificTimeScale (defined in QBody)QBodyprotected
enabled (defined in QBody)QBodyprotected
enableIntegratedVelocities (defined in QBody)QBodyprotected
fixedAngularTick (defined in QBody)QBodyprotected
fixedVelocityTick (defined in QBody)QBodyprotected
friction (defined in QBody)QBodyprotected
GetAABB() constQBodyinline
GetAirFriction()QBodyinline
GetAreaPreservingEnabled()QSoftBodyinline
GetAreaPreservingRate()QSoftBodyinline
GetAreaPreservingRigidity()QSoftBodyinline
GetBodySpecificTimeScaleEnabled()QBodyinline
GetBodySpesificTimeScale()QBodyinline
GetBodyType()QBodyinline
GetCanSleep()QBodyinline
GetCircumference()QBodyinline
GetCollidableLayersBit()QBodyinline
GetEnabled()QBodyinline
GetFriction()QBodyinline
GetInertia()QBodyinline
GetIntegratedVelocitiesEnabled()QBody
GetIsSleeping()QBodyinline
GetLayersBit()QBodyinline
GetMass()QSoftBodyinlinevirtual
GetMeshAt(int index)QBody
GetMeshCount()QBody
GetMeshes()QBody
GetMode()QBodyinline
GetOverlapWithCollidableLayersBit(int layersBit)QBodyinline
GetOverlapWithLayersBit(int layersBit)QBodyinline
GetParticleSpesificMass()QSoftBodyinline
GetParticleSpesificMassEnabled()QSoftBodyinline
GetPassivationOfInternalSpringsEnabled()QSoftBodyinline
GetPosition()QBodyinline
GetPreviousPosition()QBodyinline
GetPreviousRotation()QBodyinline
GetRestitution()QBodyinline
GetRigidity()QSoftBodyinline
GetRotation()QBodyinline
GetRotationDegree()QBodyinline
GetSelfCollisionsEnabled()QSoftBodyinline
GetSelfCollisionsSpecifiedRadius()QSoftBodyinline
GetShapeMatchingEnabled()QSoftBodyinline
GetShapeMatchingFixedPosition()QSoftBodyinline
GetShapeMatchingFixedRotation()QSoftBodyinline
GetShapeMatchingFixedTransformEnabled()QSoftBodyinline
GetShapeMatchingRate()QSoftBodyinline
GetSimulationModel()QBodyinline
GetStaticFriction()QBodyinline
GetTargetPreservationArea()QSoftBodyinline
GetTotalArea()QBodyinline
GetTotalInitialArea()QBodyinline
GetTotalPolygonsArea()QBodyinline
GetTotalPolygonsInitialArea()QBodyinline
GetVelocityLimit()QBody
GetWorld()QBodyinline
inertiaNeedsUpdate (defined in QBody)QBodyprotected
isKinematic (defined in QBody)QBodyprotected
isSleeping (defined in QBody)QBodyprotected
layersBit (defined in QBody)QBodyprotected
mass (defined in QBody)QBodyprotected
MASS_SPRING enum value (defined in QBody)QBody
mode (defined in QBody)QBodyprotected
Modes enum nameQBody
OnCollision(CollisionInfo)QBodyinlinevirtual
OnPreStep()QBodyinlinevirtual
OnStep()QBodyinlinevirtual
position (defined in QBody)QBodyprotected
PostUpdate()QSoftBodyvirtual
PreserveAreas()QSoftBody
PreStepEventListenerQBody
prevPosition (defined in QBody)QBodyprotected
prevRotation (defined in QBody)QBodyprotected
QBody() (defined in QBody)QBody
QSoftBody() (defined in QSoftBody)QSoftBody
RemoveMeshAt(int index)QBody
restitution (defined in QBody)QBodyprotected
RIGID enum value (defined in QBody)QBody
RIGID_BODY enum value (defined in QBody)QBody
rotation (defined in QBody)QBodyprotected
SetAirFriction(float value)QBodyinline
SetAreaPreservingEnabled(bool value)QSoftBodyinline
SetAreaPreservingRate(float value)QSoftBodyinline
SetAreaPreservingRigidity(float value)QSoftBodyinline
SetBodySpecificTimeScale(float value)QBodyinline
SetBodySpecificTimeScaleEnabled(bool value)QBodyinline
SetCanSleep(bool value)QBodyinline
SetCollidableLayersBit(int value)QBodyinline
SetEnabled(bool value)QBodyinline
SetFriction(float value)QBodyinline
SetIntegratedVelocitiesEnabled(bool value)QBody
SetLayersBit(int value)QBodyinline
SetMass(float value)QBodyinline
SetMode(QBody::Modes bodyMode)QBodyinline
SetParticleSpesificMass(float value)QSoftBodyinline
SetParticleSpesificMassEnabled(bool value)QSoftBodyinline
SetPassivationOfInternalSpringsEnabled(bool value)QSoftBodyinline
SetPosition(QVector value, bool withPreviousPosition=true)QBodyinline
SetPreviousPosition(QVector value)QBodyinline
SetPreviousRotation(float angleRadian)QBodyinline
SetRestitution(float value)QBodyinline
SetRigidity(float value)QSoftBodyinline
SetRotation(float angleRadian, bool withPreviousRotation=true)QBodyinline
SetRotationDegree(float degree, bool withPreviousRotation=true)QBodyinline
SetSelfCollisionsEnabled(bool value)QSoftBodyinline
SetSelfCollisionsSpecifiedRadius(float value)QSoftBodyinline
SetShapeMatchingEnabled(bool value, bool withoutInternals=false)QSoftBodyinline
SetShapeMatchingFixedPosition(QVector value)QSoftBodyinline
SetShapeMatchingFixedRotation(float value)QSoftBodyinline
SetShapeMatchingFixedTransformEnabled(bool value)QSoftBodyinline
SetShapeMatchingRate(float value)QSoftBodyinline
SetSimulationModel(SimulationModels model)QBodyinline
SetStaticFriction(float value)QBodyinline
SetTargetPreservationArea(float value)QSoftBodyinline
SetVelocityLimit(float value)QBody
simulationModel (defined in QBody)QBodyprotected
SimulationModels enum nameQBody
sleepTick (defined in QBody)QBodyprotected
SOFT enum value (defined in QBody)QBody
STATIC enum value (defined in QBody)QBody
staticFriction (defined in QBody)QBodyprotected
StepEventListenerQBody
Update()QSoftBodyvirtual
UpdateAABB() (defined in QBody)QBodyprotected
UpdateMeshTransforms() (defined in QBody)QBodyprotected
velocityLimit (defined in QBody)QBodyprotected
WakeUp()QBodyinline
world (defined in QBody)QBodyprotected
~QBody() (defined in QBody)QBodyvirtual