Quark Physics  1.0
2D Rigid and Soft Body Physics Engine
QWorld Member List

This is the complete list of members for QWorld, including all inherited members.

AddBody(QBody *body)QWorld
AddBodyGroup(const vector< QBody * > &bodyGroup)QWorld
AddCollisionException(QBody *bodyA, QBody *bodyB)QWorld
AddJoint(QJoint *joint)QWorld
AddRaycast(QRaycast *raycast)QWorld
AddSpring(QSpring *spring)QWorld
bodies (defined in QWorld)QWorld
broadPhase (defined in QWorld)QWorldprotected
CheckCollisionException(QBody *bodyA, QBody *bodyB)QWorld
ClearBodies() (defined in QWorld)QWorldprotected
ClearGizmos() (defined in QWorld)QWorldprotected
ClearJoints()QWorld
ClearRaycasts()QWorld
ClearSprings()QWorld
ClearWorld()QWorld
CollideWithWorld(QBody *body)QWorld
collisionExceptions (defined in QWorld)QWorldprotected
CreateIslands(int bodyIndex, vector< QBody * > &bodyList, vector< QBody * > &island, vector< bool > &visitedList) (defined in QWorld)QWorldprotected
CreateIslands(QBody &body, vector< QBody * > island) (defined in QWorld)QWorldprotected
debugAABBTestCount (defined in QWorld)QWorldprotected
debugCollisionTestCount (defined in QWorld)QWorldprotected
enableBroadphase (defined in QWorld)QWorldprotected
enabled (defined in QWorld)QWorldprotected
enableSleeping (defined in QWorld)QWorldprotected
GenerateIslands(vector< QBody * > &bodyList, vector< vector< QBody * >> &islandList) (defined in QWorld)QWorldprotected
GenerateIslands(vector< QBody > bodyList) (defined in QWorld)QWorldprotected
GetBodiesHitByPoint(QVector point, int maxBodyCount=1, bool onlyRigidBodies=true, int layersBit=-1)QWorld
GetBodyAt(int index)QWorldinline
GetBodyCount()QWorldinline
GetBodyIndex(QBody *body)QWorldinline
GetBroadphase()QWorldinline
GetBroadphaseEnabled()QWorldinline
GetCollisionPairs(vector< QBody * > &bodyList, vector< pair< QBody *, QBody * > > *resList) (defined in QWorld)QWorldprotected
GetCollisions(QBody *bodyA, QBody *bodyB)QWorldstatic
GetEnabled()QWorldinline
GetGizmos()QWorldinline
GetGravity() (defined in QWorld)QWorldinline
GetIterationCount()QWorldinline
GetJointAt(int index)QWorldinline
GetJointCount()QWorldinline
GetJointIndex(QJoint *joint)QWorldinline
GetParticlesCloseToPoint(QVector point, float distance, int maxParticleCount=1, bool exceptRigidBodies=true, int layersBit=-1)QWorld
GetRaycastAt(int index)QWorldinline
GetRaycastCount()QWorldinline
GetRaycastIndex(QRaycast *raycast)QWorldinline
GetSleepingEnabled()QWorldinline
GetSleepingPositionTolerance()QWorldinline
GetSleepingRotationTolerance()QWorldinline
GetSpringAt(int index)QWorldinline
GetSpringCount()QWorldinline
GetSpringIndex(QSpring *spring)QWorldinline
GetTimeScale()QWorldinline
gizmos (defined in QWorld)QWorldprotected
gravity (defined in QWorld)QWorldprotected
iteration (defined in QWorld)QWorldprotected
joints (defined in QWorld)QWorldprotected
manifolds (defined in QWorld)QWorldprotected
MAX_WORLD_SIZE (defined in QWorld)QWorldinlinestatic
QBroadPhase (defined in QWorld)QWorldfriend
QCollision (defined in QWorld)QWorldfriend
QManifold (defined in QWorld)QWorldfriend
QSoftBody (defined in QWorld)QWorldfriend
QWorld()QWorld
raycasts (defined in QWorld)QWorldprotected
RemoveBody(QBody *body)QWorld
RemoveBodyAt(int index)QWorld
RemoveCollisionException(QBody *bodyA, QBody *bodyB)QWorld
RemoveJoint(QJoint *joint)QWorld
RemoveJointAt(int index)QWorld
RemoveMatchingCollisionException(QBody *body)QWorld
RemoveMatchingJoints(QBody *body)QWorld
RemoveMatchingSprings(QBody *body)QWorld
RemoveMatchingSprings(QParticle *particle)QWorld
RemoveRaycast(QRaycast *raycast)QWorld
RemoveRaycastAt(int index)QWorld
RemoveSpring(QSpring *spring)QWorld
RemoveSpringAt(int index)QWorld
SetBroadphase(QBroadPhase *externalBroadphase)QWorldinline
SetBroadphaseEnabled(bool value)QWorldinline
SetEnabled(bool value)QWorldinline
SetGravity(QVector value)QWorldinline
SetIterationCount(int value)QWorldinline
SetSleepingEnabled(bool value)QWorldinline
SetSleepingPositionTolerance(float value)QWorldinline
SetSleepingRotationTolerance(float value)QWorldinline
SetTimeScale(float value=1.0f)QWorldinline
sleepingIslands (defined in QWorld)QWorldprotected
sleepingPositionTolerance (defined in QWorld)QWorldprotected
sleepingRotationTolerance (defined in QWorld)QWorldprotected
SortBodiesHorizontal(const QBody *bodyA, const QBody *bodyB) (defined in QWorld)QWorldprotectedstatic
SortBodiesVertical(const QBody *bodyA, const QBody *bodyB) (defined in QWorld)QWorldprotectedstatic
springs (defined in QWorld)QWorldprotected
TestCollisionWithWorld(QBody *body)QWorld
timeScale (defined in QWorld)QWorldprotected
Update()QWorld
UpdateConstraints() (defined in QWorld)QWorldprotected
~QWorld() (defined in QWorld)QWorld