Quark Physics
1.0
2D Rigid and Soft Body Physics Engine
qmath_utils.h
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#ifndef MATH_UTILS_H
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#define MATH_UTILS_H
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#include <cfloat>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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#ifndef M_PI_2
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#define M_PI_2 1.5707963267948966
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#endif
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#ifndef MAXFLOAT
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#define MAXFLOAT FLT_MAX
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#endif
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#endif
// MATH_UTILS_H
QuarkPhysics
qmath_utils.h
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