QParticle objects form the network structures of QMesh objects defined for all body object types....
Definition: qparticle.h:37
virtual void Update(float rigidity, bool internalsException, bool isWorldSpring=false)
Definition: qspring.cpp:50
QSpring(QParticle *particleA, QParticle *particleB, bool internal=false)
Definition: qspring.cpp:33