Quark Physics
1.0
2D Rigid and Soft Body Physics Engine
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#include <qraycast.h>
Public Member Functions | |
Contact (QBody *body, QVector position, QVector normal, float distance) | |
Public Attributes | |
QBody * | body |
QVector | position |
QVector | normal |
float | distance |
A contact struct for raycast collision results. It has some information about the ray collision.
QBody* QRaycast::Contact::body |
The contact body of the ray collision.
float QRaycast::Contact::distance |
The distance between the ray position and the contact body.
QVector QRaycast::Contact::normal |
The contact normal of the ray collision.
QVector QRaycast::Contact::position |
The contact position of the ray collision.